
Computer Graphics (3150712)
- Study Material
- 3150712 - Computer Graphics
e-Notes
- All-Units | Computer Graphics (2160703) Updated on 27-04-2019
Presentations
- Unit-1 | Basic of Computer Graphics Updated on 27-04-2019
- Unit-2 | Graphics Primitives Updated on 27-04-2019
- Unit-3 | 2D transformation and viewing Updated on 27-04-2019
- Unit-4 | 3D concepts and object representation Updated on 27-04-2019
- Unit-5 | 3D transformation and viewing Updated on 27-04-2019
- Unit-6 | Advance topics Updated on 27-04-2019
Lab Manual
- Computer Graphics (2160703) | Lab Manual + Solution Updated on 08-05-2020
Video Lectures
Teaching Scheme (in Hours)
Theory | Tutorial | Practical | Total |
3 | 0 | 2 | 5 |
Subject Credit : 5
Examination Scheme (in Marks)
Theory
ESE (E) |
Theory
PA (M) |
Practical
ESE Viva (V) |
Practical
PA (I) |
Total |
70 | 30 | 30 | 20 | 150 |
Syllabus Content
Unit-1: Basic of Computer Graphics
Basic of Computer Graphics, Applications of computer graphics, Display devices, Random and Raster scan systems, Graphics input devices, Graphics software and standards
Unit-2: Graphics Primitives
Points, lines, circles and ellipses as primitives, scan conversion algorithms for primitives, Fill area primitives including scan-line polygon filling, inside-outside test, boundary and flood-fill, character generation, line attributes, area-fill attributes, character attributers.
Unit-3: 2D transformation and viewing
Transformations (translation, rotation, scaling), matrix representation, homogeneous coordinates, composite transformations, reflection and shearing, viewing pipeline and coordinates system, window-to-viewport transformation, clipping including point clipping, line clipping (cohen-sutherland, liang- bersky, NLN), polygon clipping
Unit-4: 3D concepts and object representation
3D display methods, polygon surfaces, tables, equations, meshes, curved lies and surfaces, quadric surfaces, spline representation, cubic spline interpolation methods, Bazier curves and surfaces, B-spline curves and surfaces
Unit-5: 3D transformation and viewing
3D scaling, rotation and translation, composite transformation, viewing pipeline and coordinates, parallel and perspective transformation, view volume and general (parallel and perspective) projection transformations
Unit-6: Advance topics
visible surface detection concepts, back-face detection, depth buffer method, illumination, light sources, illumination methods (ambient, diffuse reflection, specular reflection), Color models: properties of light, XYZ, RGB, YIQ and CMY color models
Reference Books
Course Outcome
Sr. | CO Statement | Marks Weightage(%) |
---|---|---|
1 | To understand the basic computer graphics primitives as well as able to implement them. | 15 |
2 | To learn, compare and apply various transformation techniques. | 17 |
3 | To design basic animations using latest graphics package software. | 25 |
4 | Students will be able to solve open design problems regarding surface and edge detection. | 25 |
5 | Students will be able to apply the knowledge, techniques, skills and modern tools tobecome successful professionals in graphics industries. | 18 |
Who we are?
Darshan University - having the foundation of its first Institution laid in 2009, and later on, established and consolidated under Gujarat Private Universities (Second Amendment) Act of 2021. It is one of the leading institutes within Saurashtra that offers Diploma, UG, PG and Doctoral Courses.